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    <loc>https://www.jefftouchstonedesigner.com/shift</loc>
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    <loc>https://www.jefftouchstonedesigner.com/gallery</loc>
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    <priority>1.0</priority>
    <lastmod>2023-10-30</lastmod>
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  <url>
    <loc>https://www.jefftouchstonedesigner.com/gallery/project-two-llrgk-h3awn</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-08-22</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/05b9b50c-b755-4b12-8d0c-5c64428ed72b/aom_grey_01.JPG</image:loc>
      <image:title>Games - Agents of Mayhem</image:title>
      <image:caption>My Blockout of the Rooftop Construct platform built to house any number of procedural gameplay events</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/db0a00d6-3623-4617-8679-bce2fc220479/aom_grey_02.JPG</image:loc>
      <image:title>Games - Agents of Mayhem</image:title>
      <image:caption>I designed and blocked out this large multiple block area from ground to the top of rooftops. This was also first area built out for the City. I wanted to capture feeling of a dense Urban Korean city blended with bleeding edge High tech drones and robotics.</image:caption>
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    <image:image>
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      <image:title>Games - Agents of Mayhem</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/6f2aad70-55e8-4475-8b48-15d59fb9547c/aom_traversal.JPG</image:loc>
      <image:title>Games - Agents of Mayhem</image:title>
      <image:caption>Planning out all the different traversal routes between the drone construction platforms. Player abilities included Triple Jump, Air-Dash and Wall running</image:caption>
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    <image:image>
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      <image:title>Games - Agents of Mayhem</image:title>
      <image:caption>Final art of the construction platforms</image:caption>
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    <image:image>
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      <image:title>Games - Agents of Mayhem</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/7cfb9e56-fee1-43b7-9a71-0feebcce6f50/construction_01.JPG</image:loc>
      <image:title>Games - Agents of Mayhem</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/3dc899ef-2f47-463e-b606-8cfac6c36ba1/tower.JPG</image:loc>
      <image:title>Games - Agents of Mayhem</image:title>
      <image:caption>The TTX Expo, Tomorrow Tech Expo, was another of my designs. The center piece of the city. Layers upon layers of gameplay spaces stacked to the sky.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/2bd2afce-a9ed-4577-98b5-4a91271b6353/seoul+phase+1.JPG</image:loc>
      <image:title>Games - Agents of Mayhem</image:title>
      <image:caption>Early Phase map of Seoul. Seoul was primarily designed with verticality in-mind. Rooftop traversal.</image:caption>
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    <image:image>
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      <image:title>Games - Agents of Mayhem</image:title>
      <image:caption>Prototype traversal foot-race sequence. Making use of the entire Player traversal suite. Triple Jump, Wall running, floating platforms, etc</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/06e7f586-71d7-471e-b104-b840784862d9/aom_block_overview.JPG</image:loc>
      <image:title>Games - Agents of Mayhem</image:title>
      <image:caption>Any given block needed to support a wide range of procedural content. Almost every block contained multiple combat arenas and Traversal routes for on-foot or vehicles.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/858b2684-0e83-494f-a8e3-cee76d44680c/aom_block_02.JPG</image:loc>
      <image:title>Games - Agents of Mayhem</image:title>
      <image:caption>the Previous block at ship</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/1ce40dcb-2d75-42fe-afdf-7ba76159818b/aom_block_05.JPG</image:loc>
      <image:title>Games - Agents of Mayhem</image:title>
      <image:caption>I wanted an eye popping center piece for this block to focus the encounter spaces around. The rooftop Mascot was a key navigation landmark for the block</image:caption>
    </image:image>
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  <url>
    <loc>https://www.jefftouchstonedesigner.com/gallery/project-four-yjynj-85adj</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-08-22</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/d434dea0-fe3c-412d-a202-025f738b7a67/tig_escort.jpg</image:loc>
      <image:title>Games - Saints Row the Third</image:title>
      <image:caption>Tiger Escort was one of the stranger activities I've had to wrap my head around</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/f4527132-d2b9-4f57-b55a-70278e83d689/tig_01.jpg</image:loc>
      <image:title>Games - Saints Row the Third</image:title>
      <image:caption>Tiger Escort was on of my activities. For it I had to figure out how to make it feel like the player was driving around with a tiger in the back seat. When the tiger swipes the player the steering interpolates rapidly to random offset, right or left</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/144ff571-6580-4649-91cc-cdf99334a551/tig_02.jpg</image:loc>
      <image:title>Games - Saints Row the Third</image:title>
      <image:caption>To straighten out the player will need to peg stick in the opposite direction. As least as far as the Tiger's hit Offset to drive straight.</image:caption>
    </image:image>
    <image:image>
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      <image:title>Games - Saints Row the Third</image:title>
      <image:caption>A beat or two later the tiger might hit again or release it's offset in the direction of the player's input. Causing the player to oversteer. before resuming normal steering</image:caption>
    </image:image>
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  <url>
    <loc>https://www.jefftouchstonedesigner.com/gallery/project-six-sz8wl-ybt3m</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-08-22</lastmod>
    <image:image>
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      <image:title>Games - X-men Origins: Wolverine</image:title>
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    <image:image>
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      <image:title>Games - X-men Origins: Wolverine</image:title>
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    <image:image>
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      <image:title>Games - X-men Origins: Wolverine</image:title>
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    <image:image>
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      <image:title>Games - X-men Origins: Wolverine</image:title>
    </image:image>
    <image:image>
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      <image:title>Games - X-men Origins: Wolverine</image:title>
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    <image:image>
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      <image:title>Games - X-men Origins: Wolverine</image:title>
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    <image:image>
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      <image:title>Games - X-men Origins: Wolverine</image:title>
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    <image:image>
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      <image:title>Games - X-men Origins: Wolverine</image:title>
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    <image:image>
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      <image:title>Games - X-men Origins: Wolverine</image:title>
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    <image:image>
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      <image:title>Games - X-men Origins: Wolverine</image:title>
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    <image:image>
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      <image:title>Games - X-men Origins: Wolverine</image:title>
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    <image:image>
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      <image:title>Games - X-men Origins: Wolverine</image:title>
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  <url>
    <loc>https://www.jefftouchstonedesigner.com/gallery/project-three-8zgh7-e6rm3</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-08-22</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/66061130-2487-4825-82f7-1dc161defd11/zero-saints-thirty-3.JPG</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/de41ecdc-5fc4-42df-9c97-5b4f468d3e79/zero_05b.JPG</image:loc>
      <image:title>Games - Saints Row IV</image:title>
      <image:caption>I was the LD on the opening mission for Saints Row IV. I received the most bizarre story brief that I'd ever seen, and then sent to create mission in which the Saints save Washington DC from terrorists and nuclear annihilation. Spoofing the popular military shooters of the time. I worked together with an Artist and Programmer from start to ship</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/957fd778-5447-422c-b2a1-1a16d699a570/zero_06b.JPG</image:loc>
      <image:title>Games - Saints Row IV</image:title>
      <image:caption>Mission Zero Saints Thirty: The setup for the slow-mo Room Breach sequence. Both co-op players were required to be in position to start. And I wanted to make sure each player got a clear view of the escaping villain and had equal to chance to clear the room</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/dd294db7-96a8-4d42-86ea-81abf7ea46a9/M0+-+Rocket+04.JPG</image:loc>
      <image:title>Games - Saints Row IV</image:title>
      <image:caption>SR4 Mission 0 - Climbing the rocket sequence. I worked with a Storyboard plan out the sequence. I drew over to explain how the player climbs the rocket and QTEs involved</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/2f5e1e26-332f-4d29-ae5b-b3e26db42780/M0+-+Rocket+03.JPG</image:loc>
      <image:title>Games - Saints Row IV</image:title>
    </image:image>
    <image:image>
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      <image:title>Games - Saints Row IV</image:title>
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    <image:image>
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      <image:title>Games - Saints Row IV</image:title>
      <image:caption>SR4 Mission 10 - King Me: The plans for triggered event and combat spawning</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/e14d92a8-d32a-47df-a82c-6d735d3a7527/m10_01.JPG</image:loc>
      <image:title>Games - Saints Row IV</image:title>
      <image:caption>SR4 Mission 1 - King Me: Approaching the church Combat encounter</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/3bc1ba2a-a35d-4ca4-8ccc-9993f40090e4/m10_02.JPG</image:loc>
      <image:title>Games - Saints Row IV</image:title>
      <image:caption>Battle Plan Church graveyard: After meeting up with Ben King, the person they can to rescue, the player is directed to the graveyard of the church. This shows the order of enemy waves and how they arrive</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/55370fdf-0997-4dff-84ea-7b6ea1a0d9d1/m10_03.JPG</image:loc>
      <image:title>Games - Saints Row IV</image:title>
      <image:caption>Battle Plan Street side church: After the graveyard is mostly clear Ben King calls for help. The player fights off a few more wave until the Mini-boss arrives.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/247d4e0c-f80a-486b-aa70-e63a3254d4e3/m10_06.JPG</image:loc>
      <image:title>Games - Saints Row IV</image:title>
      <image:caption>An alternate view of the Church's street side combat</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/00dcbd1f-4ebc-45fe-8313-5c20f2670768/m10_07.JPG</image:loc>
      <image:title>Games - Saints Row IV</image:title>
      <image:caption>Mission 10 - Ben King me: The final sequence of event before the player can escape. Player will flee the church back towards the start to mission and trigger the final encounter with a super powered Tanya</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/cffa9ffd-0a17-43ef-bcec-ab25ceb15b9f/North+Pole+01.JPG</image:loc>
      <image:title>Games - Saints Row IV</image:title>
      <image:caption>Rough sketch of the North Pole and Santa's workshop</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.jefftouchstonedesigner.com/gallery/project-one-ephnc-sjwk9</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2023-09-07</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/a61f3f58-c2ff-4932-9dc4-f921c32f0c26/BA+rodeo+hotel+01.png</image:loc>
      <image:title>Games - Saints Row (2022)</image:title>
      <image:caption>A number of structures were based on hotels in Santa Monica, CA and Rodeo Dr. Every location started with extensive research &amp; reference gathering.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/cc7d54f3-a737-4cee-83d1-696c3ba45999/movie+start+house.PNG</image:loc>
      <image:title>Games - Saints Row (2022)</image:title>
      <image:caption>This is the Hollywood cliffside mansion I built for the Heist and the Hazardous DLC pack. A main story location. It was built for combat, but later became a cinematic location, and is rewarded to the Players as a new HQ. Inspired by homes of the Rat Pack in Palm Springs</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/0653df5e-5b2f-4471-a3af-8aaae2cbd2c3/old+town+2d+map+02.PNG</image:loc>
      <image:title>Games - Saints Row (2022)</image:title>
      <image:caption>The first step is capturing all the ideas on paper. Thinking through distribution of themes &amp; content. How big might an average block be?</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/1b57ca98-6efa-457c-8cb7-ae67ff418dd7/movie+start+house+04.PNG</image:loc>
      <image:title>Games - Saints Row (2022)</image:title>
      <image:caption>Helipad, rooftop driving range, and pool. The Pool area was intended as the combat space with a scenic view of the Spring. I started with the cliff face and waterfall then built the house and the road leading up it so that they would feel as well integrated as possible.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/36b0aee6-4095-40ab-bd3c-4d2a0eea0489/old+town+seed.PNG</image:loc>
      <image:title>Games - Saints Row (2022)</image:title>
      <image:caption>Next step is solving terrain and elevation. How does this district fit with the natural landscape? How might the people who live there build with the terrain and what kind of gradient can our tools support? I knew that I wanted split the district over a hill with the civic buildings being at the highest point. Blockout always feel better when building with terrain, rather than grid. This is very first scale test area.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/60d1f743-f0fb-4a55-9412-3b40b72c3a2c/Old+Town+01.PNG</image:loc>
      <image:title>Games - Saints Row (2022)</image:title>
      <image:caption>This the first test block built for the Old Town District, the Old Town city hall. The main goal at this phase was to establish the correct scale, getting a space for feel right for on-foot and driving. The inspiration for the block came from a real block in my hometown.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/248c533b-b3a3-48a9-ab08-14453bd8c17e/movie+start+house+06.PNG</image:loc>
      <image:title>Games - Saints Row (2022)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/bf979497-2114-4b71-af4f-ebb4a1f36858/old+town+east+photo+bash.PNG</image:loc>
      <image:title>Games - Saints Row (2022)</image:title>
      <image:caption>Once we're happy with the general layout. I make a Frankenstein scale map out of Satellite images &amp; other ref sources. Using key reference city as my starting point. This method help maintain a realistic scale, and I have photo reference for anything that I need, from buildings to props, landscaping. I paint out anything I don't want and adapt as needed.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/9f3a4d92-cd30-4df7-a541-0f5a2893f507/Old+Town+02.PNG</image:loc>
      <image:title>Games - Saints Row (2022)</image:title>
      <image:caption>The city hall block for the Old Town District. The starting point for city.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/3803743c-05a5-4006-8bd8-a5aa1d694225/old+town+phase+01+map.PNG</image:loc>
      <image:title>Games - Saints Row (2022)</image:title>
      <image:caption>Then it was a matter of building the district in-editor using City Planner, Prefab editor, and the Road Profile editor to create any road types that I needed. Volition's tool sets were fast and powerful enough that I could built the entire district myself very quickly. With traffic and pedestrian working.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/1e87ba09-0e0e-408f-b1bf-550817e4a18f/screen1010_009.jpeg</image:loc>
      <image:title>Games - Saints Row (2022)</image:title>
      <image:caption>Block out for Hotel Interior for the Heist and Hazardous DLC pack</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/d03b4494-851d-4ae7-a645-c70dc4ab19c8/Old+Town+03.PNG</image:loc>
      <image:title>Games - Saints Row (2022)</image:title>
      <image:caption>Fort Cullen, loosely based on the Alamo. The Original fort was designed as a series of vehicle ramps, shortcuts and stunt area. Over the course of development the needs of the block shifted to more around on-foot gameplay.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/4bbb3bfd-3608-45ee-930c-2e3be9ca9260/interactions+01.PNG</image:loc>
      <image:title>Games - Saints Row (2022)</image:title>
      <image:caption>As gameplay and location became more concreate designers could quickly jump down to a block prototype location or build specific encounter spaces. This is one of the first combat space built and a testing ground for interactive environment props.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/3368ee64-9f5d-47b7-a0d2-79235c46aae0/screen1010_020.jpg</image:loc>
      <image:title>Games - Saints Row (2022)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/8f72b99f-a4ea-4811-b43b-30e8516be1a7/rodeo+02.PNG</image:loc>
      <image:title>Games - Saints Row (2022)</image:title>
      <image:caption>The first of the Marine Del Largo district with a view of the downtown skyline.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/4b08bd4a-e2c1-42b1-936d-da7e021a645d/rodeo+greybox+02.PNG</image:loc>
      <image:title>Games - Saints Row (2022)</image:title>
      <image:caption>First pass of Marina Del Lago district. Goal at this phase were to create fun road networks for vehicle combat and flow. The other goal was to figure out the size of blocks, buildings. Lastly have all major POIs represented.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/1c701845-fdb5-47d0-a8b0-b7f925508414/old+town+final+03.PNG</image:loc>
      <image:title>Games - Saints Row (2022)</image:title>
      <image:caption>Through the process Art and Design work together to develop each district. One of the other roles for Level designer was maintain the infrastructure of the city: Traffic &amp; GPS data, intersection timing, pedestrian sidewalk splines, parking, ambient life placement, population composition and density, day/night life and Navmesh.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/caa36998-cd0a-4ded-ab02-9b014b6eafd0/Rodeo.PNG</image:loc>
      <image:title>Games - Saints Row (2022)</image:title>
      <image:caption>Birds eye view of Marina Del Lago.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/8e787247-c6f9-4241-ae6b-4beb594be30f/scale+map+dlc2+v5.jpg</image:loc>
      <image:title>Games - Saints Row (2022)</image:title>
      <image:caption>One of my 2D maps of the final Dustfaire district DLC. This is more or less the final version of the map before building the block. The blue grid represents the memory zone. While designing any map it was important keep memory limits in mind as to avoid problems down the line.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/271a742d-917b-45c3-be94-9eb9e9216d7f/Snake+Oil.PNG</image:loc>
      <image:title>Games - Saints Row (2022)</image:title>
      <image:caption>One my favorite early structures, the Biker Bar. Interior and Exterior. It was a featured location in our Vertical Slice and later used in an Idols mission.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/d49f539b-3f0b-4f66-bf45-1a9bc10ea5dc/Vallejo+map+phase+2.jpg</image:loc>
      <image:title>Games - Saints Row (2022)</image:title>
      <image:caption>In-editor top view image of the Vallejo DLC district. Phase 2</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/c4452e3c-e421-4591-b10d-726fb7a6d57f/donut.PNG</image:loc>
      <image:title>Games - Saints Row (2022)</image:title>
      <image:caption>The Classic Donut Shop.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/9446d578-3b75-44df-a08b-ab1d5fae8da5/rodeo+blockout+010.PNG</image:loc>
      <image:title>Games - Saints Row (2022)</image:title>
      <image:caption>Early blockwork and rough buildings</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/c8c53ddf-61b2-4bd6-80dd-ed0c61c40418/old+town+02.PNG</image:loc>
      <image:title>Games - Saints Row (2022)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/98de6c5d-28a7-4091-8fd9-a75c0014ca28/old+town+04.PNG</image:loc>
      <image:title>Games - Saints Row (2022)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/c0234b81-0642-45d8-ab21-8dff01b776dc/old+town+08.PNG</image:loc>
      <image:title>Games - Saints Row (2022)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/4f6520cf-549d-4ec5-b8cc-bf74a86912a9/old+town+09.PNG</image:loc>
      <image:title>Games - Saints Row (2022)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/be30a36f-af05-4ebb-8e31-0d45236d6ae2/old+town+03.PNG</image:loc>
      <image:title>Games - Saints Row (2022)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/96a9ad91-db7e-4036-8366-6c6ed31c420c/old+town+20.PNG</image:loc>
      <image:title>Games - Saints Row (2022)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/38bc6d2f-b9b0-462a-ac43-418db0247eb7/Twisty+cream.PNG</image:loc>
      <image:title>Games - Saints Row (2022)</image:title>
      <image:caption>What started out as an inside joke stuck around and lead to an in-game store, a character mascot, and player outfits</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/209db207-d61b-4308-89cb-097d46263065/store+prototype.PNG</image:loc>
      <image:title>Games - Saints Row (2022)</image:title>
      <image:caption>A prototype blockout for furniture shop that was a function in-game store and the player could sneak into and rob.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/8cad79f3-7354-4b30-9b29-a7647d599b04/pawn+01.PNG</image:loc>
      <image:title>Games - Saints Row (2022)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/f868eff0-2019-4bdb-98b6-a7dcb285ba64/pawn+04.PNG</image:loc>
      <image:title>Games - Saints Row (2022)</image:title>
      <image:caption>Early prototype for Pawn Shop. Exploring various ways that player could Rob as a repeatable open world activity. Either by sticking up the clerk, or busting down the back security door.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/6f3332a7-c27c-4f66-8557-5716a1597909/pawn+05.PNG</image:loc>
      <image:title>Games - Saints Row (2022)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/659ec9e9-2f75-45cb-8500-64f6b1120847/rodeo+blockout+04.PNG</image:loc>
      <image:title>Games - Saints Row (2022)</image:title>
      <image:caption>Early blockout of the Marina Del Lago district. Internally called the Rodeo District</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/1b23ae87-b392-43b9-9116-c5481a9ee47e/rodeo+blockout+08.PNG</image:loc>
      <image:title>Games - Saints Row (2022)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/6b367198-60bc-4808-8df1-9af0f6ee1bd0/screen1010_006.jpeg</image:loc>
      <image:title>Games - Saints Row (2022)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/41565d0c-b717-41d2-bd4c-f8e0661a9842/ref+map+old+town.JPG</image:loc>
      <image:title>Games - Saints Row (2022)</image:title>
      <image:caption>Reference POI map for Old Town District map</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.jefftouchstonedesigner.com/gallery/project-five-jkmzy-9am8d</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-08-22</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/1661202037673-E2L1FM3RAVL5IBDKTW94/sing+box.jpg</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/8e9e4516-d241-4a59-a620-7edbda18cc27/sing6.jpg</image:loc>
      <image:title>Games - Singularity</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/721be2cf-a257-4552-9603-52e5325ebf66/sing7.jpg</image:loc>
      <image:title>Games - Singularity</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/a777fe5c-fde0-4ea3-9391-43cbdf4d6141/sing10.jpg</image:loc>
      <image:title>Games - Singularity</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/21f4ac7f-97f8-4ab7-9e42-556bbba8c27f/sing13.jpg</image:loc>
      <image:title>Games - Singularity</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/e9dec194-db3c-4296-97c1-72f6f68c95e3/sing14.jpg</image:loc>
      <image:title>Games - Singularity</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/23bac4fd-2cfd-4fc6-bb8f-2eeeba11258f/sing_rl04.jpg</image:loc>
      <image:title>Games - Singularity</image:title>
      <image:caption>Paint over of one of my missions. It was a cut version of the old first mission by Jeff Moy</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/7f417bda-43e5-42b5-b18c-801db0dcfc31/sing_rl09.jpg</image:loc>
      <image:title>Games - Singularity</image:title>
      <image:caption>Paint over of section of one my level by Jeff Moy</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/ba3114d7-7c76-4374-b000-ec56906681b5/sing_vi01.jpg</image:loc>
      <image:title>Games - Singularity</image:title>
      <image:caption>I worked closely with Jeff Moy, concept artist. To develop the sequence where the player creates the alternate timeline by saving the Main Villain from a burning building</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.jefftouchstonedesigner.com/gallery/project-one-ephnc-sjwk9-r4zg6</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2023-09-07</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/0a44d972-e728-48f1-84c7-a7f02039b86b/Saints+Row+Screenshot+2023.09.07+-+10.05.12.54.png</image:loc>
      <image:title>Games - DLC Sunshine Springs</image:title>
      <image:caption>Sunshine Spring from the north end looking towards the Iconic waterfall and Movie Star's mansion. I wanted to bookend the district with the two most important mission locations.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/901389cd-f61d-464f-abd5-5f001ffec6ba/Spring+scale+map+4.jpg</image:loc>
      <image:title>Games - DLC Sunshine Springs</image:title>
      <image:caption>A few early explorations into what Sunshine Spring could look like. High-end shopping, Gala event, Movie premiere, and impressive water features were all major elements for the district</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/ca38da23-8c4b-406b-a19a-919f627450d9/Saints+Row+Screenshot+2023.09.07+-+10.06.05.41.png</image:loc>
      <image:title>Games - DLC Sunshine Springs</image:title>
      <image:caption>I designed the layout of the exterior and interior of the Hotel. Featured in the final mission of the pack.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/8aefd2f9-f59e-4f45-a113-627ded63a52f/The+Springs+sketch+05.jpg</image:loc>
      <image:title>Games - DLC Sunshine Springs</image:title>
      <image:caption>This version is closer to the final layout, which callout for vehicle Shortcuts &amp; Ramps</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/65ba3baa-5f57-4a46-a7c5-889e28a386df/Saints+Row+Screenshot+2023.09.07+-+10.04.08.29.png</image:loc>
      <image:title>Games - DLC Sunshine Springs</image:title>
      <image:caption>The main entrance and the rooftop were the most important places for the mission.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/cc7d54f3-a737-4cee-83d1-696c3ba45999/movie+start+house.PNG</image:loc>
      <image:title>Games - DLC Sunshine Springs</image:title>
      <image:caption>This location was the major POI for the district. One of the main navigational landmarks. It needed to be seen from every point. From the drive-in to just exploring we wanted this location to speak to wealth and excess of Classic Hollywood Actors and Palm springs.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/1b57ca98-6efa-457c-8cb7-ae67ff418dd7/movie+start+house+04.PNG</image:loc>
      <image:title>Games - DLC Sunshine Springs</image:title>
      <image:caption>Inspiration for this location by the Palm Springs estates of Classic Rat Pack era Hollywood Actors.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/347264bb-28fb-4fa8-966c-86a1032b82f7/joel-morenz-02.jpg</image:loc>
      <image:title>Games - DLC Sunshine Springs</image:title>
      <image:caption>Screenshot and final art done by Artist Joel Morenz</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/3edcffc5-1f6d-458c-9c3a-1b4c2fac6db9/Saints+Row+Screenshot+2023.09.06+-+20.35.43.61.png</image:loc>
      <image:title>Games - DLC Sunshine Springs</image:title>
      <image:caption>It was very important to me that road up to the Mansion not be a dead end. I built the road in such a way that the player could drive at top speed over the cliff and land back on the road they came up. This later became the capstone moment of the final mission.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/61ed9b51-0aca-4e01-adc4-6ca5c5d9a3a6/Saints+Row+Screenshot+2023.09.06+-+20.41.04.86.png</image:loc>
      <image:title>Games - DLC Sunshine Springs</image:title>
      <image:caption>Dam pump station. The is a location for an Open World combat encounter. The player is free to approach this combat in anyway they see fit. laid out space, and created the building with interior.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/46a86926-5670-4efc-8ac3-bba3fe3c8924/Saints+Row+Screenshot+2023.09.06+-+20.41.20.11.png</image:loc>
      <image:title>Games - DLC Sunshine Springs</image:title>
      <image:caption>On the back of the building I wanted the player to good ways to lose LOS and duck into the interior</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/51d2b12c-8701-4306-b1b4-0cdd95d92914/screen1010_009.jpeg</image:loc>
      <image:title>Games - DLC Sunshine Springs</image:title>
      <image:caption>Hotel Interior Purple character mess used as place holder to mark the location of key character. The hanging light became combat props that the player could shoot'n'drop on targets below</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/713b76eb-8efc-4718-a98e-e8917c5617ae/screen1010_001.jpg</image:loc>
      <image:title>Games - DLC Sunshine Springs</image:title>
      <image:caption>Hotel Interior Level blockout that I build for the final mission of the Heist Pack. Worked with a mission design and environment artist. Lay out serve two purpose. A social investigation and combat space</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/0dbc94cf-3b45-470c-a2bd-c61f8a34316e/screen1010_006.jpeg</image:loc>
      <image:title>Games - DLC Sunshine Springs</image:title>
      <image:caption>Upstairs lounge area. Semi-isolated from the party below. A space reserved for a conversation. Much of the decor and layout was inspired by the Valley Ho and Beverly Hills Hotels</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/cabb393a-b848-4542-b93b-92db29c7563e/screen1010_005.jpeg</image:loc>
      <image:title>Games - DLC Sunshine Springs</image:title>
      <image:caption>Open bar area just off of the main gallery</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/5f1cad0b-0e11-4975-8e4e-0a5f834a9965/screen1010_010.jpeg</image:loc>
      <image:title>Games - DLC Sunshine Springs</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/8d7eaac4-8142-4491-954c-d136eee3b03d/screen1010_011.jpg</image:loc>
      <image:title>Games - DLC Sunshine Springs</image:title>
      <image:caption>I laid out the interior of the hotel from the Front door, to the ballroom, down the parking lot, and to a hidden vault room. This section was built with stealth gameplay in-mind</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/282ad216-de01-4ebf-ba46-9e3fa21f8f09/screen1010_017.jpg</image:loc>
      <image:title>Games - DLC Sunshine Springs</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/cb7dede7-a135-4c94-92d6-44290cd35772/screen1010_012.jpg</image:loc>
      <image:title>Games - DLC Sunshine Springs</image:title>
      <image:caption>Parking garage</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/ce363b1d-953c-4063-a17d-8e9e7220fee0/screen1010_013.jpg</image:loc>
      <image:title>Games - DLC Sunshine Springs</image:title>
      <image:caption>The Hotel back area</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/18bc3240-9dd0-4ae5-9636-273d4c4df3fb/screen1010_014.jpg</image:loc>
      <image:title>Games - DLC Sunshine Springs</image:title>
      <image:caption>Breakroom with birthday cake would later turn into a combat zone.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/4ce11ebc-d1ef-4a61-a77e-cb77499041df/screen1010_016.jpg</image:loc>
      <image:title>Games - DLC Sunshine Springs</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/2052f6ad-2043-479f-a8a4-d58185d07ee1/screen1010_015.jpg</image:loc>
      <image:title>Games - DLC Sunshine Springs</image:title>
      <image:caption>Vault room</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/667be4b7-cb87-4800-a619-d86111ba4ac4/screen1010_002.jpeg</image:loc>
      <image:title>Games - DLC Sunshine Springs</image:title>
      <image:caption>Some time you just need to an easter egg in the blockout.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.jefftouchstonedesigner.com/gallery/project-one-ephnc-sjwk9-r4zg6-egzaj</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2023-09-07</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/8083fb33-8541-4ce6-9e9d-5037e1af495c/Saints+Row+Screenshot+2023.09.07+-+15.46.08.46.png</image:loc>
      <image:title>Games - DLC - Murder Circus</image:title>
      <image:caption>Trainyard combat space for Murder Circus. I laid out using mostly pre-existing assets. A couple of the wood structures I built as temp props. Later, environment artists went in and replaced my layout with more thematic props, but the footprints of the new assets didn't change.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/ce7a3948-4086-4021-a93b-5d17b78c1383/Saints+Row+Screenshot+2023.09.07+-+15.47.39.49.png</image:loc>
      <image:title>Games - DLC - Murder Circus</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/13395600-f4f5-4bbf-b302-f3134b3596fb/Saints+Row+Screenshot+2023.09.07+-+15.48.40.21.png</image:loc>
      <image:title>Games - DLC - Murder Circus</image:title>
      <image:caption>I designed a new interior for this warehouse space. Previously it just a single floor and was full of trash. I added a 2nd level explosive traps hanging from the ceiling. I wanted it to feel like a rustic murder clown wedding with the string lights and hanging coffins</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/b09e5369-e659-46d7-a1b0-dc35d38d3d95/Saints+Row+Screenshot+2023.09.07+-+15.49.04.20.png</image:loc>
      <image:title>Games - DLC - Murder Circus</image:title>
      <image:caption>Upper floor of the combat interior. Plenty of barrel knock down on enemy or kite into traps</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/b321b7ee-c50a-4752-8272-0890f44019f9/MicrosoftTeams-image+%281%29.png</image:loc>
      <image:title>Games - DLC - Murder Circus</image:title>
      <image:caption>A map I made for the team to show where all the combat encounter region would be located, the size, names of space, and where previous content overlaps</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/6af667fa-540d-40b1-8c0f-a8061558c9a0/i2_06+layout_01.jpg</image:loc>
      <image:title>Games - DLC - Murder Circus</image:title>
      <image:caption>This was my design pass, before the Art. Since this area of the city shipped with the game memory was a big concern. I laid out the combat using props/materials that were already in memory. Focusing on the space flow shape of cover.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/6d0041f9-d9f0-4886-88f6-146f3f8db0cc/i2_06+layout_04.jpg</image:loc>
      <image:title>Games - DLC - Murder Circus</image:title>
      <image:caption>Interior view of the 1st design pass. turning this empty warehouse into a combat space</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/8d19f201-78ea-4b52-b27a-2f3a6f8f570b/Saints+Row+Screenshot+2023.09.06+-+21.24.50.12.png</image:loc>
      <image:title>Games - DLC - Murder Circus</image:title>
      <image:caption>Out of mode daytime shot</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/f3363c00-7a86-47c8-8eca-2c7bce7e1ec2/Saints+Row+Screenshot+2023.09.06+-+21.21.00.54.png</image:loc>
      <image:title>Games - DLC - Murder Circus</image:title>
      <image:caption>Out of mode shot of what you might see while just exploring the open world</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/e1f4c4cd-408c-451e-8226-f406a25d53e0/Saints+Row+Screenshot+2023.09.06+-+22.57.21.86.png</image:loc>
      <image:title>Games - DLC - Murder Circus</image:title>
      <image:caption>The train yard and building interior are all part of the same encounter space that I laid out</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/e09338cb-87cc-4abc-87af-b30986a2e892/Saints+Row+Screenshot+2023.09.07+-+15.40.27.87.png</image:loc>
      <image:title>Games - DLC - Murder Circus</image:title>
      <image:caption>Interior out of mode day time</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/728d116c-b84a-4b1b-8bd3-b5f2d209a12f/Saints+Row+Screenshot+2023.09.07+-+15.38.33.42.png</image:loc>
      <image:title>Games - DLC - Murder Circus</image:title>
      <image:caption>out of mode daytime shot of the yard</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.jefftouchstonedesigner.com/gallery/project-one-ephnc-sjwk9-r4zg6-egzaj-ky86e</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2023-09-15</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/b2e22b9c-b0d5-4dc5-8655-3451e4023179/Ned_chill.jpg</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/a068eeb6-3dd7-45a9-8179-22206eebdb57/Mascots%282%29.png</image:loc>
      <image:title>Games - DLC - Ambient Life</image:title>
      <image:caption>Police investigation vignette - A is vignette markup that can contain multiple Action nodes or scripted objects. This is my favorite instances which placed in an alley downtown</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/cb34fd18-6ae9-49b8-b13b-1b7f078ad3d2/ultra+02.JPG</image:loc>
      <image:title>Games - DLC - Ambient Life</image:title>
      <image:caption>Discovery and finding unique things in the open world is fun. I requested a number of unique "Ultra Rare" vehicles and hide them throughout the world. In thematic locations</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/6bad5d77-bc97-4f0d-9a90-42e99161ffc4/Mascots.png</image:loc>
      <image:title>Games - DLC - Ambient Life</image:title>
      <image:caption>Throughout the game the Road Runner and Coyote mascot appear through out the city doing various things</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/0d99c935-1a19-4dcc-85c7-5989f3b98c89/ultra+cars.PNG</image:loc>
      <image:title>Games - DLC - Ambient Life</image:title>
      <image:caption>A map of where I hid all the ultra rares</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/b2e22b9c-b0d5-4dc5-8655-3451e4023179/Ned_chill.jpg</image:loc>
      <image:title>Games - DLC - Ambient Life</image:title>
      <image:caption>Chicken Ned hangout out at an outdoor bar in Sunshine Springs. Some action nodes are placed as Open nodes which spawn characters can freely walk up and enter into</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/e2d54c7b-e9bd-420a-ab03-656d9cafbf41/Ultra+03.jpg</image:loc>
      <image:title>Games - DLC - Ambient Life</image:title>
      <image:caption>The Oil Baron's car, complete with burning oil derricks hidden in the Oil fields</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/d69ae7b2-2207-445a-a871-d698a9b67be9/AL_marshal_desert+02.JPG</image:loc>
      <image:title>Games - DLC - Ambient Life</image:title>
      <image:caption>During some world states the presences of the Marshall Faction is boosted. Here they are guarding their training grounds.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/f9312b0d-8c71-48e7-93a9-05d5e2054131/Saints+car+01.png</image:loc>
      <image:title>Games - DLC - Ambient Life</image:title>
      <image:caption>Possibly haunted clown park out behind and abandoned water park</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/f4cbc5f9-67f1-421c-a0d7-57a3b8eacc4d/ambient_blockout_01.JPG</image:loc>
      <image:title>Games - DLC - Ambient Life</image:title>
      <image:caption>Example of Ambient life planning for a Mission space using static posed 'Oscars' show the intent or function of space. If this was a real-life space then Rival gang members should have a purpose that is contextual to their environment or story.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/f55bf5dc-90b9-4a3f-813b-81b4048b151b/Ultra+01.jpg</image:loc>
      <image:title>Games - DLC - Ambient Life</image:title>
      <image:caption>Off-road stock car hidden behind a roadside burger stand</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/5aa99b33-16e9-42f3-a87e-1216f811a485/ambient_blockout_02.JPG</image:loc>
      <image:title>Games - DLC - Ambient Life</image:title>
      <image:caption>Example of Color-coded staging ambient life in context of location and enemies. Green are attention grabbers, orange is hostile, grey are the background actors.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/e432d143-22d1-4595-9fca-c86b95b4a142/Ultra+02.jpg</image:loc>
      <image:title>Games - DLC - Ambient Life</image:title>
      <image:caption>The fast and Furi? Hidden deep in the Panteros territory. Panteros are the gearheads street racer themed gang.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/670ff699-4cb5-44ac-a8f8-d6f9d4288a64/ambient_blockout_03.JPG</image:loc>
      <image:title>Games - DLC - Ambient Life</image:title>
      <image:caption>Show don't tell. Even in a blockout you can show how a place functions as a living space. People waiting in line for a nightclub, bouncers at the door.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/4d568836-bc05-4398-af3c-576d66da6612/ContextCars+02.JPG</image:loc>
      <image:title>Games - DLC - Ambient Life</image:title>
      <image:caption>Some of the most important cars that most people never think about. Commercial Service and utility vehicles. You'd miss them if they weren't there and having them in appropriate locations help sell the reality of the world</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/ec610c0a-0bd0-4d05-a04d-8d697ee23de9/barrio_02.PNG</image:loc>
      <image:title>Games - DLC - Ambient Life</image:title>
      <image:caption>Yep</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/978e9823-f5e4-438f-b0f0-cb9782cfc86a/ContextCars+04.JPG</image:loc>
      <image:title>Games - DLC - Ambient Life</image:title>
      <image:caption>Some of the most important cars that most people never think about. Commercial Service and utility vehicles. You'd miss them if they weren't there and having them in appropriate locations help sell the reality of the world</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/b5a03520-1580-4f65-aee0-c586867e3f84/barrio_03.PNG</image:loc>
      <image:title>Games - DLC - Ambient Life</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/8e6abc5f-50a4-40a3-86c2-f00eaed42674/limo+action.JPG</image:loc>
      <image:title>Games - DLC - Ambient Life</image:title>
      <image:caption>The placement of certain kinds of vehicles is not haphazard. For a limo it's placement needs to make sense. It can imply a story. Here we have a limo parked outside a downtown hotel with a well dress pedestrian, presumably the driver, standing next to it.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/16972b6b-0bd8-4994-8040-2f89e09ec0a9/barrio_01.PNG</image:loc>
      <image:title>Games - DLC - Ambient Life</image:title>
      <image:caption>Faction vignettes were used to fill out faction territory. When the player take over a district these vignette would spawn Saints versions instead.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/bed666e0-a44e-4ba5-992e-e9d6d1b83500/biker+bar+int.JPG</image:loc>
      <image:title>Games - DLC - Ambient Life</image:title>
      <image:caption>This is an interior for the Biker Bar that I originally blocked out. This location was a mission/cinematic location as well as being open for the open world. This is the ambient open world state</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/233f1df5-302b-4f76-bc61-a609e73d0fca/biker+bar+int02.JPG</image:loc>
      <image:title>Games - DLC - Ambient Life</image:title>
      <image:caption>another view of the biker bare interior</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/8e6abc5f-50a4-40a3-86c2-f00eaed42674/limo+action.JPG</image:loc>
      <image:title>Games - DLC - Ambient Life</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/c183d006-e426-4c6c-95b2-b59ba6c42be9/ambient+life+01.PNG</image:loc>
      <image:title>Games - DLC - Ambient Life</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/272ac506-fd73-4260-9ca8-f03edf2c5ba3/Mascots%283%29.png</image:loc>
      <image:title>Games - DLC - Ambient Life</image:title>
      <image:caption>At nearly every Animal House location there are mascots placed in intimidating poses. Suggesting that maybe more is going on.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.jefftouchstonedesigner.com/gallery/project-one-ephnc-sjwk9-r4zg6-ka26g</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2023-09-21</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/c01dd863-3ed3-4fe6-9072-e25d797de495/Vallejo+paint+over.png</image:loc>
      <image:title>Games - DLC Dustfaire</image:title>
      <image:caption>The starting point is always references, sketches and ugly painting overs. The goal is not to be pretty but just to workout ideas for myself and bounce them off others.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/af81b8d9-9e30-492f-914a-e0085bf916a1/screen0608_006.jpg</image:loc>
      <image:title>Games - DLC Dustfaire</image:title>
      <image:caption>Mountain top Jump back onto the scenic drive below. No dead ends</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/37b429b9-5357-4266-9240-876f99fe8506/valjjo_jo_topo.png</image:loc>
      <image:title>Games - DLC Dustfaire</image:title>
      <image:caption>Next step is working out the topography, and the major landforms. Using my target reference city I pick and choose the natural features that I like and paint in what I need for story/gameplay/etc. I never want to start flat or on the grid. Spaces always feel more interesting and natural when building with terrain.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/8e787247-c6f9-4241-ae6b-4beb594be30f/scale+map+dlc2+v5.jpg</image:loc>
      <image:title>Games - DLC Dustfaire</image:title>
      <image:caption>The scale map of the Vallejo District. The final expansion city.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/f282c71a-7bc1-4219-88b6-40dbec7097e3/scale+map+dlc2+v5.jpg</image:loc>
      <image:title>Games - DLC Dustfaire</image:title>
      <image:caption>Next is the scale map. Every building and block is drawn to scale. Here I pencil in every Landmark, gameplay, mission space, shortcut, easter egg, etc. I'm also taking into account the memory zones, the blue grid. I'll do many version of this type map. Once it is greenlight by directors &amp; leads the blockout work can begin.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/dbce5f6a-12ac-4588-9177-0f3d55cd9944/valley+joe.JPG</image:loc>
      <image:title>Games - DLC Dustfaire</image:title>
      <image:caption>As the block work develops another top-down map will made with layers named and numbered. Everything feature is called out. This map will be updated and maintained throughout production as a reference sheet for the team</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/4822868c-4b5b-41ea-871a-2900e89fa33d/Saints+Row+Screenshot+2023.09.06+-+21.01.15.68.png</image:loc>
      <image:title>Games - DLC Dustfaire</image:title>
      <image:caption>Ambient life place done by me. Trumpeter on the rocks</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/d49f539b-3f0b-4f66-bf45-1a9bc10ea5dc/Vallejo+map+phase+2.jpg</image:loc>
      <image:title>Games - DLC Dustfaire</image:title>
      <image:caption>Mid-production: Through the efforts of the World Team, Level designers and Environment Artists the map will become a playable space. Where it is iterated upon for as long as possible</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/68a5dfc4-fca1-45bf-a4a9-6d554fc5de2e/Saints+Row+Screenshot+2023.09.06+-+21.05.39.08.png</image:loc>
      <image:title>Games - DLC Dustfaire</image:title>
      <image:caption>weirdos lurking in the corners</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/ab161972-80ec-4552-9b55-32519420b5d7/Saints+Row+Screenshot+2023.09.06+-+21.03.00.16.png</image:loc>
      <image:title>Games - DLC Dustfaire</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/e62caaa3-dbfb-4414-9cba-a4ef15957a53/Saints+Row+Screenshot+2023.09.06+-+20.47.12.38.png</image:loc>
      <image:title>Games - DLC Dustfaire</image:title>
      <image:caption>The finished District</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.jefftouchstonedesigner.com/gallery/project-one-ephnc-sjwk9-r4zg6-ka26g-jd5b4</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2023-09-21</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/9fcd7b63-f042-47b5-ab99-0cfd8c1b5852/Holistic+Design_prompt_01a.JPG</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/6537dc84-5e92-493e-87e5-58a79a6e8ee6/Holistic+Mantras.png</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/e94efbc5-70c4-4608-b276-ef614fcfd590/Holistic+Design_02b.JPG</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/3d86fd05-193e-46c5-bdce-27755c1c24f6/Holistic+Design_prompt_01b.JPG</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/e4e3453f-53da-4c93-b576-059486578c10/Holistic+Design_02a.JPG</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/f4577e06-1add-4fca-b29d-58d2e64325a4/Holistic+Design_prompt_03a.JPG</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/c8bc3a8e-be8f-49c0-ada2-751a4f4eb1c4/Holistic+Design_prompt_03b.JPG</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/c80a4230-e5c5-4f56-afa2-47c95471f448/Holistic+Design_prompt_04a.JPG</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/4b001fc7-c98c-4c99-8ab5-9938a3c09e16/Holistic+Design_prompt_02b.JPG</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/efeb67bf-7c8a-4ba6-8af2-431f5c4ab6e0/Holistic+Design_prompt_02a.JPG</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/c561f864-9ad1-46e8-9657-a95c1d870940/Holistic+design+template.png</image:loc>
      <image:title>Games - Training</image:title>
      <image:caption>This is a Mission/Content one-sheet template that I created for a Studio design exercise. The goal was to guide designers through a simulated game project, write a mission, and then capture all the important details into a visual flow chart for easy reference and communication with other teams. I worked with the Narrative director to craft the mission writing portions which preceded this step.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/b2e7e354-dbd5-4c53-991f-5e5b51b11465/Holistic+Design+Example.png</image:loc>
      <image:title>Games - Training</image:title>
      <image:caption>This is an example of the filled out template using a sample mission. This sheet has the Mission name, Logline/heartline take from the design brief. A list of all the gameplay verbs that mission explicitly leverages (with click through links to specs &amp; other docs) a Flow chart of the mission. a List of any rewards or saved variables generated from the mission</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/1209af00-2554-4501-b782-d4008385379b/image.png</image:loc>
      <image:title>Games - Training</image:title>
      <image:caption>Picture of the Miro board exercise instructions.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6303a28d1de5cb1378450bb3/3650b711-9741-40e1-a4db-f39b92541866/image+%282%29.png</image:loc>
      <image:title>Games - Training</image:title>
      <image:caption>The 4th section that would have taken designers through Greybox/Blockout course.</image:caption>
    </image:image>
  </url>
</urlset>

